| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Colman Dietmar
Red Federation RvB - RED Federation
51
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Posted - 2014.05.18 09:28:00 -
[1] - Quote
This is incredibly awesome! I wish the cooldown was a little shorter though, so that we could use it more than once per average fight. |

Colman Dietmar
Red Federation RvB - RED Federation
52
|
Posted - 2014.05.20 05:55:00 -
[2] - Quote
What would be really cool is if you could select jump range, same as with warping. |

Colman Dietmar
Red Federation RvB - RED Federation
56
|
Posted - 2014.05.24 17:20:00 -
[3] - Quote
Vol Arm'OOO wrote:If ccp is hell bent on adding a ring of teleportation to the game for cbc then it should be limited to 20-30km. That way you get the option of teleporting right into the kiter without it being an automatic gtfo card.
I'd like to see something like that, maybe also on cruisers, but the cooldown and activation time would both need to be much shorter.
But I also like the 100km MJD, so wouldn't mind having two different kinds. |

Colman Dietmar
Red Federation RvB - RED Federation
56
|
Posted - 2014.05.30 07:55:00 -
[4] - Quote
One thing that's been on my mind, related to MJD, is... why is it that we can warp to some wreck or asteroid in space, but cannot just warp on a set distance in the direction we have aligned to? Why do we need special modules for that, why not make it just a built-in function for all ships (which would be also not immune to any kind of warp disruption)?
It would make combat more dynamic and fluent, making maneuvering a larger part of combat and also accessible to ships bigger than cruiser. |

Colman Dietmar
Red Federation RvB - RED Federation
56
|
Posted - 2014.06.03 11:11:00 -
[5] - Quote
Kagura Nikon wrote:Because would make interceptors and any fast ships as well as long range ships useless.
But it would not. The fast ships can chase warping BCs and bigger because of the slow warp speed. Speed-fit interceptors could even chase cruisers. Long range ships would be able to warp-kite if something attempts to warp next to them. Similiar techniques are already used, but require premade tacticals or an interceptor to provide a rolling warp spot. |
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